Dash & Dot are characters that develop curiosity and confidence while providing fun ways of learning the essential skills of collaboration, communication, and digital literacy.
- Introduction to coding and robotics - 1 hour of code
- Step by step - 3 classes on sequences and algorithms
- A series of Events - 3 classes on events
- Loopedy loop - 3 classes on loops
- Robot petting zoo - project based activity for 3 classes
- Robot movie star - project based activity for 4 classes
- Introduction to variables - 3 classes on variables
- Very variable game day - project based activity for 2 classes
- solve problems using algorithms.
- direct a machine to carry out a task.
- communicate: person to machine, machine to machine.
Targeted Grade: 1 – 5
Using LEGO® We-Do 2.0 kids will explore great science projects, including engineering, technology, and programming.
- Engage curiosity by enabling pupil to investigate and design ideas across a range of science topics
- Boost confidence by encouraging experimentation and problem solving
- Empower pupil to explore, create, and share projects with a wider audience
- Excite interest in science, including engineering, technology, and programming by making it real and relevant
Explore phaseKids connect to a scientific question or an engineering problem, establish a line of inquiry, and consider possible solutions. The steps of the Explore phase are: connect and discuss.
Create phaseKids build, program, and modify a LEGO® model. Projects can be one of three types: investigate, design solutions and use models. Depending on the type of project, the Create phase will differ from one project to another.
The steps of the Create phase are: build, program, and modify.
Share phaseKids present and explain their solutions and findings using their LEGO® models and the documents they have created with the integrated Documentation tool.
The steps of the Share phase are: document and present.
During each of these phases, Kids will document their findings, the answers, and the process using various methods. This document can be exported and used for assessment, display or for sharing with parents.
Group Size: 2 – 5
Targeted Age: 5+
Using LEGO® MINDSTORMS® EV3 kids will work on graphical programming language, Data
Logging environment and integrated content editor. Highly intuitive interface and engaging and
motivating multimedia-rich classes will get your kids off to the best possible start.
LEGO® MINDSTORMS® EV3 classes are comprised of the following categories:
BasicsKids will learn how to control the Driving Base and trigger events based on input from the various sensors.
Beyond BasicsKids will grasp the fundamentals of more complex topics such as program loops, switches, multiple switches, arrays and data wires.
HardwareKids will familiarize themselves with the Intelligent EV3 Brick and the assorted sensors and motors.
Data LoggingKids will master various data logging concepts, such as live and remote data logging, graph programming and dataset calculation.
ToolsKids will learn how to use the various tools that are included such as sound and image editor.
Group Size: 2 – 5
Targeted Age: 7+
The ability to code computer programs is an important part of literacy in today’s society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas. Scratch is a programming language. As children create with Scratch, they learn to think creatively, work collaboratively, and reason systematically. Scratch is designed and maintained by the Lifelong Kindergarten group at the MIT Media Lab.
- Introduction to Scratch
- Introducing Blocks and Loops
- Custom Blocks
- Create your own sprite
- Create a Scratch Story
- Create a Game Group Size: 2 – 5
Targeted Age: 7+
Visual Basic (VB) is a programming environment from Microsoft in which a programmer uses a graphical user interface (GUI) to choose and modify preselected sections of code written in the BASIC programming language. The curriculum uses the Visual Basic programming language and has a focus on fundamental programming skills throughout the year. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting.
- Introduction to Computer
- Get Your Feet Wet
- Exploring VB
- Data Types and Variables
- Basic Flow Control
- Getting User Input
- Working with Strings
- Using Debugger
- Loops in Programs
- Arrays and Structure
- Distributing Your Program
- Game Design
- Graphics in VB
- Using Timers
- User Input
- Your First Game
- Image and Animation
- Game Logic
- Saving your Game
Targeted Age: 7+
Aisha Ahmed Khalil Team Manager
I coached a 2016-17 DI team in the UAE. It was the first tournament hosted here thanks to Urooj and it was an excellent learning experience for all those who participated - coaches, appraisers, and the team members. My team thoroughly enjoyed the DI experience over a course of about 5 months. During the course of the project not only did they enhance their problem solving skills and learn to let out their creative abilities, but they also made fond memories of friendship with their teammates.
Laura Perez Noueihed Parent
DI’s aged-focused activities and challenges instill creativity and learning skills in young minds. I have seen phenomenal increase in my son's ability to learn new things, ask questions and in many cases - even question the very validity of what has been shown or said to him. I have faith that programs like Destination Imagination play a critical role in child mental development which in long run shall enable him/her to be a successful student, a good professional and most of all - a good human being.
Corinn Stott Slater Parent
DI was one of the best homeschooling experiences we ever had. Not only did my daughter learn how to solve problems, gain critical thinking skills and STEM skills but she gained social skills, learned how to work as a team, the importance of preparation and self-motivation. Couple this with flexing those creative muscles and there is nothing else out there that compares to the experience of Destination Imagination with Urooj and team. The most important ending to it the experience is the confidence gained and friendships that will last forever. No doubt I would do this again.