To empower students with the skills needed to success in 21century.


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Dash & Dot are characters that develop curiosity and confidence while providing fun ways of learning the essential skills of collaboration, communication, and digital literacy.

  1. Introduction to coding and robotics - 1 hour of code
  2. Step by step - 3 classes on sequences and algorithms
  3. A series of Events - 3 classes on events
  4. Loopedy loop - 3 classes on loops
  5. Robot petting zoo - project based activity for 3 classes
  6. Robot movie star - project based activity for 4 classes
  7. Introduction to variables - 3 classes on variables
  8. Very variable game day - project based activity for 2 classes
Each class is 30-45 minutes of instruction. Students will be able to write commands in order to:
  1. solve problems using algorithms.
  2. direct a machine to carry out a task.
  3. communicate: person to machine, machine to machine.
Group Size: 2 – 5
Targeted Grade: 1 – 5

Using LEGO® We-Do 2.0 kids will explore great science projects, including engineering, technology, and programming.

  • Engage curiosity by enabling pupil to investigate and design ideas across a range of science topics
  • Boost confidence by encouraging experimentation and problem solving
  • Empower pupil to explore, create, and share projects with a wider audience
  • Excite interest in science, including engineering, technology, and programming by making it real and relevant
  • Explore phase
    Kids connect to a scientific question or an engineering problem, establish a line of inquiry, and consider possible solutions. The steps of the Explore phase are: connect and discuss.
    Create phase
    Kids build, program, and modify a LEGO® model. Projects can be one of three types: investigate, design solutions and use models. Depending on the type of project, the Create phase will differ from one project to another.
    The steps of the Create phase are: build, program, and modify.
    Share phase
    Kids present and explain their solutions and findings using their LEGO® models and the documents they have created with the integrated Documentation tool.
    The steps of the Share phase are: document and present.
    During each of these phases, Kids will document their findings, the answers, and the process using various methods. This document can be exported and used for assessment, display or for sharing with parents.
    Group Size: 2 – 5
    Targeted Age: 5+

Using LEGO® MINDSTORMS® EV3 kids will work on graphical programming language, Data Logging environment and integrated content editor. Highly intuitive interface and engaging and motivating multimedia-rich classes will get your kids off to the best possible start.
LEGO® MINDSTORMS® EV3 classes are comprised of the following categories:

Kids will learn how to control the Driving Base and trigger events based on input from the various sensors.
Beyond Basics
Kids will grasp the fundamentals of more complex topics such as program loops, switches, multiple switches, arrays and data wires.
Kids will familiarize themselves with the Intelligent EV3 Brick and the assorted sensors and motors.
Data Logging
Kids will master various data logging concepts, such as live and remote data logging, graph programming and dataset calculation.
Kids will learn how to use the various tools that are included such as sound and image editor.
Group Size: 2 – 5
Targeted Age: 7+

The ability to code computer programs is an important part of literacy in today’s society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas. Scratch is a programming language. As children create with Scratch, they learn to think creatively, work collaboratively, and reason systematically. Scratch is designed and maintained by the Lifelong Kindergarten group at the MIT Media Lab.

  • Introduction to Scratch
  • Introducing Blocks and Loops
  • Custom Blocks
  • Create your own sprite
  • Create a Scratch Story
  • Create a Game
  • Group Size: 2 – 5
    Targeted Age: 7+

Visual Basic (VB) is a programming environment from Microsoft in which a programmer uses a graphical user interface (GUI) to choose and modify preselected sections of code written in the BASIC programming language. The curriculum uses the Visual Basic programming language and has a focus on fundamental programming skills throughout the year. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting.

  • Introduction to Computer
  • Get Your Feet Wet
  • Exploring VB
  • Data Types and Variables
  • Basic Flow Control
  • Getting User Input
  • Working with Strings
  • Using Debugger
  • Loops in Programs
  • Functions
  • Arrays and Structure
  • Distributing Your Program
  • Project
  • Game Design
  • Graphics in VB
  • Using Timers
  • User Input
  • Your First Game
  • Image and Animation
  • Sprites
  • Game Logic
  • Sounds
  • AI
  • Saving your Game
Group Size: 2 – 5
Targeted Age: 7+


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